Lost Track Of Time Playing Satisfactory

Lost Track Of Time Playing Satisfactory
Published on: September 28th, 2023
Last updated: November 9th, 2024

Satisfactory the Factory Game

A month ago, I felt overwhelmed with my websites and realized I needed a break. So, I decided to dive back into Satisfactory and start a new game. It ranks just below Factorio and just above Farming Simulator 22 on my list of all-time favorites. All three games are incredibly addictive, and since I started this new game, I've been glued to my PC, with little else accomplished.

After a month of non-stop factory building, I think I've finally scratched that itch. The image above shows my setup from the first week—I enjoy building large, chaotic "spaghetti" factories at first and then refining them later for efficiency and a cleaner look. Below is what the base looks like after I reorganized and boxed in most of the layout.

Pusgetti Factory

Pusgetti factory

There are actually two floors below the level you're seeing here, making this a surprisingly large setup for a starting base.

The "Pusgetti" factory now produces Fused Modular Frames and Radio Control Units for the HomeBase, where they’re converted into Pressure Conversion Cubes, eventually yielding 10 units of Nuclear Pasta per minute. The HomeBase also handles most of the weapons and ammo production and serves as a drop-off and processing center for items found out in the world.

Satisfactory HomeBase

Factory Town

I eventually got tired of setting up factories and started building a small town on the water just down the coast from Pusgetti.

Water Town - Satisfactory

Welcome to "Water Town"! If you look closely, you’ll spot Tesla Cybertrucks roaming around. Two fully functional fueling stations keep the Cybertrucks topped off, and the town already has a personal train station, car dealership, insurance company, and a hypertube rides business. I have big plans to expand this little town even further.

The Plains

This smaller factory, located in the plains, produces around 3 to 4 Thermal Propulsion Rockets per minute. That may not sound like much, but the process is intense and complex.

Satisfactory The Plains

Satisfactory The Plains

There’s a lot more to explore in this world, so I might grab some more screenshots of the other factories and power plants next time I’m in the game and share them here.

The Old Plains Base from Update 3

Lately, I’ve been itching to start fresh and build a massive base off the spiral coast, where all raw materials would be delivered by train and processed into Nuclear Pasta and Thermal Propulsion Rockets. A few years back, in the plains, I did something similar when I first started playing. Most resources were brought in by an extensive train network to a storage building called the Silo, then routed throughout the base. Each building was dedicated to producing a specific item, and I even had an entire subfloor for conveyor belts. Building that base was a blast!

Satisfactory The Silo

Just imagine how polished I could make this look now! Unfortunately, I deleted this save, as it was originally built around Update 3, if I remember correctly. For some context, here’s a close-up of the Silo building next to a few fuel generators.

Satisfactory The Silo Up Close

The train station on top was built in the sky, which I’m not a fan of anymore, but it looped around the world, collecting resources. I had three separate trains running the same route to keep the factory supplied and operational.

Train Station The Silo

 

I might stick with my current world and expand off Water Town, creating a massive base on the water that brings in all resources. I’d love to scale up the production from 3–4 Thermal Propulsion Rockets per minute to something ambitious, like 20 per minute—a daunting task but one that should keep me busy until Satisfactory 1.0 is released. I'm currently playing Update 8 in the experimental branch, and while it’s a bit buggy, it’s worth it.

This experimental update has had more crashes and freezes than I’ve ever experienced in this game, but Coffee Stain Studios upgraded the game’s engine to Unreal Engine 5, which has made it more stunning than ever. I’ve enabled Lumen, and it really shows, especially with the glass roofs on the buildings. With Lumen on, the game can be quite dark, but the visual improvement is like night and day. I’ve had to add a lot more lighting, even using signs as makeshift lights to brighten the interiors during the day.

I genuinely enjoy playing video games, but I never record my sessions. I tend to build on a larger scale than some other players I see on YouTube, so it would be fun to share my builds. I’ll try to do a better job of showcasing them, as I know there’s a lot of interest. I get tons of inspiration from some of the big creators out there—so stay tuned!

1.0 Is Finally Here!

Version 1.0 dropped a few months ago, and the game has become insanely popular! It couldn’t have happened to a better studio—Coffee Stain Studios has been amazing throughout the entire development process. I started playing about five years ago and quickly became hooked, not just on the gameplay but on the whole building process. I used to look forward to the weekly dev streams on Twitch. I admit, I haven’t kept up with them as much over the past year, but I still follow them on social media and always enjoy seeing Snutt pop up in my feed. I’m still missing Jace, though—I was sad to see him go, as he and Snutt made such a great team.

Last November, I got hooked on Farming Simulator and logged over 2,000 hours within the first six months. Between that and working on my websites, I haven’t played much Satisfactory. I did start a fresh game in 1.0 a few months ago, making it up to coal power, but frequent game crashes started happening around that point, which deterred me a bit. I’m hoping they’ll iron out the kinks soon, and if all goes well, I plan to build out a mega base sometime this winter.

It’s great hearing my friends talk about this game, especially since most of them don’t usually go for this type of gameplay. This just goes to show the broad audience this game is drawing in. Check it out on Steam if you haven't heard of it. 

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